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NGfLCymru

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
Nursery rhyme scenes
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Nursery rhyme scenes

(2)
Using nursery rhymes to develop reading for meaning aims to familiarise young children with nursery rhyme scenes and characters. The screens are designed to encourage speaking and listening skills through listening to commentaries and contributing orally to class or group discussion. The activities are suitable for whole class or small group use. Teacher guidance will be of fundamental importance in ensuring that pupils develop their speaking and listening skills effectively when using the resource.
The story of 1
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The story of 1

(1)
Pupils follow a character through a story where she finds one of every item. Pupils then learn how to correctly form the number 1, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: • to use mathematical language in the correct context • to begin to recognise numbers • to begin to match numbers to sight and sound
Saint David’s Day Song
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Saint David’s Day Song

(1)
On March the first 2005 Gwenno Dafydd was taking part in the National St David’s Day Parade in Cardiff and ringing a heavy bell similar to the bells used by Saint David. She had a flash of inspiration and decided that a fitting song was needed to celebrate the occasion. At the first opportunity Gwenno wrote the words and her musical partner Heulwen Thomas composed the tune.
Literacy Activity Builder - Early Years
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Literacy Activity Builder - Early Years

(1)
Activities to support all areas of the curriculum from early years to year 6. The activities can be used stand alone or as part of an introduction or plenary session. Each activity has teacher guidance notes attached.
Colours
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Colours

(1)
Teaches children the names of colours through a story. The teacher reads through a story about Cerys the cat, who is trying to buy a hat to match her red coat. She tries on blue, green and yellow hats before finding a red one. Pupils have the opportunity to interact with the story by saying if they think each hat matches the coat. They then sequence the beginning, middle and end of the story by putting pictures in the right order. Pupils test their colour-matching skills by dressing Cerys in matching coats and hats.
The story of 5
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The story of 5

(1)
Learn all about the number 5. This activity introduces pupils to the number 5. Pupils follow a character through a story where she finds five of every item. Pupils then learn how to correctly form the number 5, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 8
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The story of 8

(1)
Introduces pupils to the number 8. Pupils follow a character through a story where she finds eight of every item. Pupils then learn how to correctly form the number 8, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 3
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The story of 3

(1)
Learn all about the number 3. This activity introduces pupils to the number 3. Pupils follow a character through a story where she finds three of every item. Pupils then learn how to correctly form the number 3, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound
The story of 9
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The story of 9

(1)
Introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Look Out There
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Look Out There

(1)
Out There is a project that celebrates the extraordinary and the obvious and maximises one of the most valuable resources: your own doorstep. Venturing beyond the school gate, stepping out into the outside world, learning professionals guide the children around their square mile, listening, watching and experiencing the world around them. What’s that? What is it for? Who lives there? ……… many questions that can lead to discovery and knowledge about the children’s own locality and their experience of it.
Incy Wincy spider: teach mouse control
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Incy Wincy spider: teach mouse control

(1)
By using this resource pack pupils will: learn that actions produce particular outcomes, respond to feedback from the computer, improve accuracy, speed of reactions and hand-eye coordination, improve their use of the mouse and use the computer to explore real-life and imaginary situations.
Phonics - CVC words
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Phonics - CVC words

(1)
PowerPoint which asks pupils to change letters to make new CVC words. Listen to the word then click on the letter that needs to be changed, then on the new letter below to replace it.
Matching Level 1
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Matching Level 1

(1)
A set of matching activities in the form of an interactive game of Snap. Pupils are required to match: pictures, shapes and colours. This resource can also be accessed by switch users via a switch interface which emulates the enter key. Suitable for older pupils with SEN
Matching Level 1
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Matching Level 1

(1)
A set of matching activities in the form of an interactive game of Snap. Pupils are required to match: pictures, shapes and colours. This resource can also be accessed by switch users via a switch interface which emulates the enter key. Suitable for older pupils with SEN
Aled Afal
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Aled Afal

(0)
Darluniadau i gefnogi addysgu effeithiol gyda’r llyfr Aled Afal gan ddefnyddio egwyddorion y Cyfnod Sylfaen. Mae’r darluniadau’n darparu cyfleoedd parhaus i ddatblygu sgiliau personol a chymdeithasol, sgiliau siarad a gwrando, sgiliau meddwl a chreadigedd. Darperir arweiniad manwl i athrawon.
Wordmaker CVC
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Wordmaker CVC

(1)
An interactive resource where pupils drag letters into the Wordmaker machine to make CVC words.